The most recent output from the project was a performative installation at InSpace Edinburgh. The performance involved Virtual Reality, 360 scanning, software, a bespoke chatbot and live performance. The performance was developed during a 2 week development workshop funded by the Edinburg Futures Institute.
Psychogeography with Technology
This ongoing project with WHALE Arts and Tanis Grandison explores local areas with the children who live there. In a series of creative workshops we build a physical interactive map. Touching the children's pictures on the map results in audio recordings made by the children to play.
The map has been displayed in several fora including British HCI 2018 and Engage 2018. We displayed the map at the 2018 Edinburgh Mini Maker Faire and the children led the live creation of an interactive map of Scotland. We have now produced maps with each primary school in Wester Hailes.
Eidolon 360 was created with Bev Hood as part of her larger Eidolon Project.
The reclining viewer inhabits the point of view of resuscitation manikin Resusci Anne, set within a resuscitation training room. A medic (actress Pauline Goldsmith) approaches Resusci Anne and tenderly recounts her origin story, an intriguing tale of a mysterious drowned young woman, L’inconnue de la Seine, found in Paris in the late 1880’s, who became the face of CPR (cardiopulmonary resuscitation). Resusci Anne, and has since been revived by over 300 million people worldwide. The film attempts to present an emotionally resonant anecdote, as an immersive experience, scrutinizing the overlaps between real life and simulation.
A Window into Dovecot
This bespoke VR application provided a window into the workings of Dovecot Tapestry Studios. The work was funded by an Innovation Voucher from the Scottish Funding Council.
A video of the interior of the studio loops presenting an inside view. Touching hotspots presents the viewer with a short video detailing the work being undertaken.
This project was in partnership with Dovecot Tapestry Studio and Kenny Mitchell. It was produced by me, videography was by Andrew McKelvey, development was by Zoe Wall.
Jupiter Artland in Minecraft
I have worked with Jupiter Artland for a number of years developing various digital outputs including an audio guide and iPhone app. This project was a mixed reality game developed in partnership with children from Ratho School. Aga Banach developed a Minecraft map of Jupiter Artland as an internship and a mixed reality game as her honours project.
The Minecraft map has been developed further and is used to explore remote connection with Jupiter Artland in schools. The mixed reality game was made into a stand alone Android app. There is a page about the work on the Interface website and Edinburgh Napier's website.
Giant Eyeballs was developed for the Making it Exhibition as part of the 2014 Edinburgh International Science Festival. The exhibition was on display in the grand gallery of the National Museum of Scotland in Edinburgh. Giant eyeballs was co designed with Yann Seznec and Matthew Wright of the Edinburgh international Science Festival. Those who encounter Giant Eyeballs look through peepholes and see their own eye. The view of their eye has coloured dots on top of it, as they move their eye, the dots move and sounds that are playing change.
On the exterior of the installation is a projection of the eyes that are peeping through a hole. When in full use, there are two different eyes looking in separate directions. The installation is particularly successful in creating intergenerational social interaction. As children peep through the holes, older members of the family look at the display and discuss the installation with the children
The Aide Memoire was a collaborationwith Tommy Dykes. Our design fiction sessions sessions involved discussions around the theme of memory and nostalgia and the construction of small working prototypes. A fictitious service company was devised that would visit, interview and record members of a family. Edited versions of these memories are stored in the device and made available to members of that family. The physical object has the appearance of a family heirloom, handed down from one generation to the next.
Participants are able to listen to the memories of family members by tuning with a large radio dial. Participants are able to use smaller dials to add sound effects. In this way they are able to listen to the memories on a simulated walk or in a crowded pub.
Tweetfurby is quite simply a hacked Furby connected to Twitter. Tweetfurby undergoes constant development in order to explore various technological solutions. The last iteration had a connected bubble machine.