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TOM FLINT Publications

Journal Papers

Hall, L., Paracha, S., Mitsche, N., Flint, T., Stewart, F., MacFarlane, K., & Hagan-Green, G. (2021). When will Immersive Virtual Reality have its day? Challenges to IVR adoption in the home as exposed in studies with teenagers, parents and experts. Presence: Teleoperators and Virtual Environments, https://doi.org/10.1162/pres_a_00347

Hall, L., Paracha, S., Flint, T., MacFarlane, K., Stewart, F., Hagan-Green, G., & Watson, D. (2021). Still looking for new ways to play and learn… Expert perspectives and expectations for interactive toys. International Journal of Child-Computer Interaction, https://doi.org/10.1016/j.ijcci.2021.100361

Flint, T, Hall, L, Stewart, F & Hagan, D (2018) Virtualizing the real: a virtual reality contemporary sculpture park for children Digital Creativity Journal 29(2.3)

Flint, T and Turner, P (2016) Enactive Appropriation AI & Society Journal 31(1), 41-49.

Turner, P., Turner, S., Flint, T. (2012). Enlightened Trial and Error. Interaction Design and Architecture(s) Journal - IxD&A, (15), 64-83.

Book Sections

Grandison, T., Flint, T., & Jamieson, K. (2023). Participatory polyvocal performative and playful interpreting Resnik’s 4 Ps for creative placemaking with digital tools. In D. Giglitto, L. Ciolfi, E. Lockley, & E. Kaldeli (Eds.), Digital Approaches to Inclusion and Participation in Cultural Heritage: Insights from Research and Practice in Europe. Routledge

Flint, T (2016) Fiction for Design.  Appropriating Hollywood techniques for design fictions.  In Turner, P and Harviainen, J-T (Eds) Digital Make-Believe. Springer.

Published Conference Contributions

Brian J O'Keefe, Michael Mastermaker, Tom Flint, Andrea Resmini, Andrea Chirico, and Miriam Sturdee. 2023. Designing Blended Experiences: Laugh Traders. In Proceedings of the 15th Conference on Creativity and Cognition (C&C '23). Association for Computing Machinery, New York, NY, USA, 116–128. https://doi.org/10.1145/3591196.3593371

Flint, T O’Keefe, Mastermaker , M Sturdee, M Benyon, D Blended Experience Narratives..Proceedings of BCSHCI 2022

Grandison, T Flint, T and Jamieson, K  Digi-Mapping: Creative Placemaking with Psychogeography. Proceedings of BCSHCI 2022. (Best Interactions GalleryPaper Award)

​Flint, T and Shore, L. Emotional Data Visualised - EDV. Proceedings of BCSHCI 2022.

Stewart, F Flint, T and Grandiso, T Let’s Play the Arcade Machines.Proceedings of BCSHCI 2022.

Woolley, S de Quincey, E Flint ,T  Grandison, T Rugg ,G Fleck ,R Whittington , P Ortolani , M Misirli , G Collins, T Reflections on the 35th BCS Human-Computer Interaction Conference at Keele University. Proceedings of BCSHCI 2022.

O’Keefe, B., Flint, T., Sturdee, M., Mastermaker, M., & Benyon, D. (2021, June). Designing Blended Experiences. Proceedings of  2021 ACM Designing Interactive Systems (DIS), Online

Flint, T, Grandison, T & Barrett-Duncan, H (2018) Psychogeography With Technology Proceedings of BHCI 2018.

 

Flint, T, Hall, L & Stewart, F (2018) Mixing and re-purposing realities Proceedings of BHCI 2018.

Hall,L, Flint T & Mitsche, N (2018) Expanding the Child Visitor Experience – mixing realities in a contemporary sculpture park.  Paper presented at the 2nd International Research Symposium in Tourism Hospitality & Events, Sunderland UK.

 

Flint, T (2017) Appropriating Affordances: Three Practice Based Explorations in Proceedings of BHCI 2017

Flint, T, Turner, P and Banach, A (2016) The Ensoulment of Virtual Space Minecraft as a Tool for Engaging With a Sculpture Park.  Demo at Interaction Design and Children Manchester U.K.

Conference Contributions

Grandison, T., Flint, T., Jamieson, K., & Muir, L. (2020, August). Digi-Mapping: Unpacking meaning of place through Creative Technology. Paper presented at ACHS 2020 FUTURES – Association of Critical Heritage Studies 5th Biennial Conference, University College London, UK

Flint T (2017) “This is amazing, I’m in two worlds!” A multiple reality game designed with children for children.  Paper presented at the 20th Triennial World Conference of the International Play Association Calgary Canada.

 

Richter, T, Muir, L, Flint, T.Hall, H & Smith, C (2017) Getting unstuck: Information problem solving in high school STEM students and evidence of metacognitive knowledge.  Paper presented at i3- information: interactions and impact Aberdeen UK.

 

Flint, T (2017) Designing for mixed reality with children.  Paper presented at Researching with and for children: Place pedagogy and play Edinburgh UK.

 

Flint, T and Turner, P (2014) Looking at technology with Parkour Eyes.  Workshop paper Design for Repurposing: Rethinking Children’s Interaction with Tangibles.  Interaction Design and Children 2014 Aarhus University Denmark.

 

Flint, T., Turner, P. (2011). The Role of Appropriation in the Design of Engaging Artefacts. Paper presented at Re-Thinking Technology in Museums 2011, University of Limerick, Ireland.

 

McGregor, I., Leplatre, G., Turner, P., Flint, T. (2010). Soundscape Mapping: a tool for evaluating sounds and auditory environments. In: Proceedings of the 16th International Conference on Auditory Display. Washington, D.C., USA.

 

Morgan, A., Deane, A., Flint, T. (2010, June). Future Perfect. Paper presented at Create 10, Edinburgh.

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